![]() The Sell Commodity Tab at the top of the screen allows you to search for where the best destination is to sell a commodity currently in your ship’s hold. This is inclusive of QT Times, Average Landing Times, and running to and from Trade Terminals on foot. Run Time: This is the total time to complete the trade route. This is based on the regeneration rates highlighted from each location shown above. ![]() Restore Timer: The estimated time for a Supply and Demand to recover for the selected ship. Total Profit: This is the Total Profit earned completing the Trade Route 1 time NOTE if you intend to trade multiple loops during a game play session make sure to use this figure over the Total Profit figure to determine the best route for maximum profit for your time invested. Profit Per Second: This is the breakdown of how many aUEC per second a route makes. This of course factors flight time as well as total profit of the run in an effort to maximize the money earned for your time in the verse.Ĭontained within the routes are the justifications and important information regarding which commodity to purchase, where to sell it, and how much of that commodity you should be buying/selling at each point in the route.Įach Trade Route is summarized under the Total Column ![]() The results are stacked based on what is the most profitable per second. Route Suggestions:Īfter you have supplied the calculator with your trade profile it will recommend a series of Trade Routes. However in times of heavy trade trade, such as after a new patch, consider adjusting this to Always Repeatable in order to better target trade routes with excess supply and demand. Standard Restock Time should allow for hours of trade without running into buy or sell limits. As some routes have higher profit profiles but lower supply and demand the ability to repeat the loop can be adversely effected by other traders. Repeatability – This option changes the risk profile of the suggested routes. There may be more profitable runs from your starting point with more or less “Points” so be sure to check the variations for best results. NOTE in the current iteration of the system each query set is run only within the selected parameter from this field. Trade Type – Allows you to filter how many stops are included in each trade. You can select a specific location if you wish simply to make money while traveling from where you are to your desired location. Select Final Destination – By default this is set to Generate Loop which will look for routes that return you back to your starting location allowing you to repeat the same route numerous times. Additional Filters:įor more specific route requests you can also select from the following options: You can also select “from any location” to see what the most profitable options are throughout the entire system. Select Start Location – This feature will ensure that you can trade from your current location. So entering 10 is calculated as 10,000 aUEC. NOTE This amount is reflected in multiples of 1,000 aUEC. Investment – Enter in the total capital you have to trade. TIP adjust this amount if running multiple ships and you wish to see the results of the total convey. Doing this will then re-calibrate the results based on the new flight times.Ĭargo Space – Defaults to the available Cargo Space of the Selected Ship. If you have modified the drive in your ship you can select the appropriate upgrade. Quantum Drive – Automatically fills in to select the default Quantum Drive of the ship identified under Ship Selection. This will automatically change the “Cargo Space” field to reflect the accurate amount for the corresponding ship selection. Select Ship – From the drop down menu select the ship you will be flying. The key elements to generating an accurate route for yourself are: The home screen will present you with the options to set the following parameters to calculate the best trade route for yourself. With that as the foundation in mind our App was born. ![]() Often a suggested route would lead you to purchase more of an item than the destination could buy without having to wait for in game timers to refresh. The fundamental flaw in most public resources we identified was the lack of Supply and Demand tracking. This is still a work in progress so expect there to be updates on the functionality from time to time. Thanks to the efforts from some of the dedicated members of our NOVA community we have our own proprietary Trade Calculation App to enjoy.
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